Motivations for videogame play: Predictors of time spent playing
نویسندگان
چکیده
منابع مشابه
Play, Game, World: Anatomy Of A Videogame
This paper is part of an experimental approach aimed to study the nature of videogames. We will focus on videogames rules in order to try to understand the anatomy of a videogame. Being inspired by the methodology that Propp used for his classification of Russian fairy tales, we have cleared out recurrent diagrams within rules of videogames. We then analysed these rules diagrams by using the de...
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An empirical model of player motivations in MMORPGs provides the foundation to understanding and assessing how players differ from one another and how motivations of play relate to age, gender, usage patterns and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that ...
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It has been almost a decade since Gareth Schott and Kirsty Horell wrote their article "Girl Gamers and their Relationship with the Gaming Culture" in the 'Winter 2000' issue of Convergence. According to the abstract and introduction to the article, their goal was to " …focus upon the experiences and attitudes of females who already view themselves as 'gamers' " [36]. However, as the article dev...
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An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that ...
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ژورنال
عنوان ژورنال: Computers in Human Behavior
سال: 2016
ISSN: 0747-5632
DOI: 10.1016/j.chb.2016.06.028